This is the complete list of members for UshiSoft.SM.SoundManager, including all inherited members.
_currentId | UshiSoft.SM.SoundManager | private |
_dataList | UshiSoft.SM.SoundManager | private |
_playerPrefab | UshiSoft.SM.SoundManager | private |
_players | UshiSoft.SM.SoundManager | private |
ActivePlayerCount | UshiSoft.SM.SoundManager | |
Awake() | UshiSoft.SM.SingletonMonoBehaviour< T > | private |
GetPlayer() | UshiSoft.SM.SoundManager | private |
GetPlayerById(int id) | UshiSoft.SM.SoundManager | |
GetPlayersByCategory(string category) | UshiSoft.SM.SoundManager | |
GetPlayersByName(string name) | UshiSoft.SM.SoundManager | |
Initialize() | UshiSoft.SM.SoundManager | protectedvirtual |
Instance | UshiSoft.SM.SingletonMonoBehaviour< T > | static |
IsPlaying(int id) | UshiSoft.SM.SoundManager | |
Pause(int id, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
PauseByCategory(string category, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
PauseByName(string name, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
Play(string name, float volume=1f, float pitch=1f, bool loop=false, float fadeDuration=0f, int priority=128, float panStereo=0f, float spatialBlend=0f, Vector3 position=default) | UshiSoft.SM.SoundManager | |
PlayBGM(string name, float fadeDuration=1f, bool crossFade=true) | UshiSoft.SM.SoundManager | |
PlayerCount | UshiSoft.SM.SoundManager | |
PlaySE(string name, float volume=1f, float pitch=1f) | UshiSoft.SM.SoundManager | |
Resume(int id, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
ResumeByCategory(string category, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
ResumeByName(string name, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
SetVolume(string category, float volume) | UshiSoft.SM.SoundManager | |
Stop(int id, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
StopByCategory(string category, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |
StopByName(string name, float fadeDuration=0f) | UshiSoft.SM.SoundManager | |