SoundManager 1.0.0
 
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UshiSoft.SM.SoundManager Member List

This is the complete list of members for UshiSoft.SM.SoundManager, including all inherited members.

_currentIdUshiSoft.SM.SoundManagerprivate
_dataListUshiSoft.SM.SoundManagerprivate
_playerPrefabUshiSoft.SM.SoundManagerprivate
_playersUshiSoft.SM.SoundManagerprivate
ActivePlayerCountUshiSoft.SM.SoundManager
Awake()UshiSoft.SM.SingletonMonoBehaviour< T >private
GetPlayer()UshiSoft.SM.SoundManagerprivate
GetPlayerById(int id)UshiSoft.SM.SoundManager
GetPlayersByCategory(string category)UshiSoft.SM.SoundManager
GetPlayersByName(string name)UshiSoft.SM.SoundManager
Initialize()UshiSoft.SM.SoundManagerprotectedvirtual
InstanceUshiSoft.SM.SingletonMonoBehaviour< T >static
IsPlaying(int id)UshiSoft.SM.SoundManager
Pause(int id, float fadeDuration=0f)UshiSoft.SM.SoundManager
PauseByCategory(string category, float fadeDuration=0f)UshiSoft.SM.SoundManager
PauseByName(string name, float fadeDuration=0f)UshiSoft.SM.SoundManager
Play(string name, float volume=1f, float pitch=1f, bool loop=false, float fadeDuration=0f, int priority=128, float panStereo=0f, float spatialBlend=0f, Vector3 position=default)UshiSoft.SM.SoundManager
PlayBGM(string name, float fadeDuration=1f, bool crossFade=true)UshiSoft.SM.SoundManager
PlayerCountUshiSoft.SM.SoundManager
PlaySE(string name, float volume=1f, float pitch=1f)UshiSoft.SM.SoundManager
Resume(int id, float fadeDuration=0f)UshiSoft.SM.SoundManager
ResumeByCategory(string category, float fadeDuration=0f)UshiSoft.SM.SoundManager
ResumeByName(string name, float fadeDuration=0f)UshiSoft.SM.SoundManager
SetVolume(string category, float volume)UshiSoft.SM.SoundManager
Stop(int id, float fadeDuration=0f)UshiSoft.SM.SoundManager
StopByCategory(string category, float fadeDuration=0f)UshiSoft.SM.SoundManager
StopByName(string name, float fadeDuration=0f)UshiSoft.SM.SoundManager